Few games capture the raw, nerve-shredding terror of being hunted like Outlast. Whether you’re sprinting down blood-slicked corridors, squeezing through crumbling walls, or hiding under beds with a heartbeat louder than your footsteps, Outlast understands the primal fear of pursuit. You can’t fight back. You can’t reason. Your only hope is to run, dodge, and pray the monster loses interest before it tears you apart. The claustrophobic environments, relentless enemies, and limited visibility create chase sequences that feel not like scripted events, but desperate struggles for survival. It’s not just about the monsters you face—it’s about the overwhelming sense of helplessness that turns every pursuit into a nightmare. Here are the top 10 most terrifying chase sequences from the Outlast series that left players breathless, sweating, and seriously questioning why they ever entered Mount Massive Asylum—or Temple Gate—in the first place.
#10: Escaping Chris Walker in the Administration Block (Outlast)
One of the earliest and most defining chase sequences in Outlast comes when players first encounter Chris Walker—the hulking, disfigured former military policeman. After sneaking past him for a short while, things inevitably go wrong, leading to a heart-stopping chase through the shattered offices of the administration block. Chris’s massive figure crashes through doors with terrifying force, while players scramble over desks, squeeze through gaps, and slam doors behind them in a desperate bid for survival. What makes this sequence, so chilling is how sudden it feels—one second, you’re cautiously exploring, the next you’re being hunted by a monster too strong to stop. Chris doesn’t move fast, but his sheer persistence and the thunderous impact of his movements create an atmosphere of overwhelming dread. Every mistake, every wrong turn, brings him closer. The administration block chase sets the standard for the rest of Outlast: you are not a fighter—you are prey.
#9: The Sewer Chase Against Chris Walker (Outlast)
Just when players think they might have left Chris Walker behind, Outlast throws them into an even more claustrophobic encounter deep in the facility’s sewers. Navigating the dimly lit, maze-like tunnels, players must avoid the relentless brute as he stomps through the flooded corridors, the sound of his massive boots echoing in the darkness. Visibility is almost non-existent, forcing players to rely on their night-vision camera—which burns through precious battery life at an alarming rate. Chris is even more terrifying here because the environment amplifies his strengths: the confined spaces leave little room to maneuver, and mistakes are punished quickly and brutally. The frantic desperation of trying to navigate crumbling ladders, submerged walkways, and pitch-black passageways while hearing Walker’s heavy breathing just behind you elevates the fear to unbearable heights. It’s a masterclass in creating tension without giving players time to think or breathe.
#8: The Walrider Chase (Outlast)
Until this point, most threats in Outlast have been physical, tangible enemies you can see and (theoretically) avoid. But the Walrider—an amorphous, almost invisible entity of pure rage—changes the game completely. The first real chase against the Walrider turns terror into something cosmic: you aren’t being hunted by a monster made of flesh, but by a supernatural force that can phase through walls, ignore obstacles, and kill you without warning. When players realize they are being pursued by something they can’t predict, the dynamic of fear shifts. The chase becomes a frenzied sprint through shattering hallways and collapsing rooms, dodging debris and praying that whatever strange physics govern the Walrider give you just enough time to escape. Outrunning a creature, you can barely comprehend is a uniquely horrifying experience that few games have replicated as effectively as Outlast.
#7: Marta’s Chase Through the Fields (Outlast 2)
Marta, the fanatical, scythe-wielding executioner from Outlast 2, provides some of the most terrifying chases in the entire franchise—but none are more haunting than the nighttime sprint through the cornfields. Visibility is almost zero; players are surrounded by rustling stalks, shifting shadows, and the guttural rasp of Marta’s voice calling out from the darkness. Her scythe gleams ominously whenever she bursts into view, swinging with lethal precision. The terror of this chase lies in the uncertainty: Marta could be anywhere, and one wrong turn sends her sprinting toward you, weapon raised. The atmosphere of the field—claustrophobic yet deceptively open—makes it impossible to feel safe. Unlike the more confined chases earlier in the series, the cornfield offers false security; you can move freely, but you can’t see, and Marta uses that blindness mercilessly. Every rustle of corn feels like a potential death sentence, and survival requires a blend of careful listening and blind luck.
#6: Running from Eddie Gluskin, the Groom (Outlast: Whistleblower)
Few villains are as memorably horrifying as Eddie Gluskin, the “Groom” who stalks players throughout Whistleblower. Eddie’s obsession with finding the perfect “bride” (regardless of gender or consent) leads to some of the game’s most stomach-churning moments—and one of its most terrifying chases. After witnessing his horrific “wedding preparations,” players must flee through a series of increasingly macabre environments, including rooms filled with mutilated victims. Eddie’s singsong voice and disturbingly cheerful demeanor contrast hideously with the brutality of his actions, making every encounter uniquely terrifying. The chase through the meat locker and into the workshop is particularly brutal: doors are kicked open with force, obstacles are toppled to slow you down, and Eddie’s sweet voice never stops calling for you. It’s a sick, surreal nightmare that turns every step into a desperate, panicked bid for survival.
#5: Parkouring Away from Loutermilch (Outlast 2)
Outlast 2 is filled with surreal, hellish imagery, but few chase sequences are as psychologically disturbing as the encounters with Father Loutermilch during Blake’s twisted school flashbacks. These moments aren’t just scary because of physical danger—they’re terrifying because of what they represent: Blake’s repressed trauma surfacing through nightmarish hallucinations. In one of the most intense sequences, players are thrown into a frantic parkour chase through the warped halls of the St. Sybil’s school, desperately crawling through vents, sliding under lockers, and pushing through jammed doors while Loutermilch’s monstrous form relentlessly pursues them. The dim, flickering lights combined with distorted whispers and Blake’s rapid, panicked breathing amplify the tension to a suffocating degree. What makes this chase so effective is how dreamlike it feels—distances warp, hallways stretch, doors slam shut without warning and escape often feels impossible. Loutermilch doesn’t move quickly, but his presence bends reality itself. You feel trapped not just physically but mentally, and survival means racing through your own unraveling sanity. It’s one of the most haunting examples of Outlast using psychological horror and raw adrenaline in tandem, and it lingers in players’ minds long after the sequence ends.
#4: Chris Walker’s Final Chase (Outlast)
After enduring multiple brutal encounters with Chris Walker throughout Outlast, players are finally forced into one last, terrifying sprint near the end of the game. Injured and barely able to stay on your feet, you must flee through collapsing hallways, damaged laboratories, and blood-slicked corridors while Chris bellows behind you, closer with every step. It’s the culmination of everything that made his earlier chases so horrifying, but now with added desperation—you’re weaker, slower, and more vulnerable than ever. Walker’s unstoppable force contrasts heavily with the crumbling environment, making every leap over debris or crawl through tight spaces a frantic gamble. Even worse, there’s no music to warn you or cover your panic; the sounds of your ragged breathing and Chris’s heavy stomps are your only cues. The chase ends only when the Walrider intervenes in a sudden, brutal reversal of fate—but until that moment, it feels like you’re truly running for your life. It’s a masterful escalation of terror that reminds players that sometimes the worst horrors are the ones who refuse to die quietly.
#3: Escaping the Scalled Villagers (Outlast 2)
In Outlast 2, some of the most terrifying chase sequences come not from singular monsters but from groups. The Scalled—deformed, disease-ridden zealots who worship suffering—stage one of the most unsettling pursuits in the game. After being discovered trespassing in their twisted encampment, Blake is forced to flee across rotten wooden bridges, collapsing scaffolding, and narrow mountain paths, all while the Scalled shriek, howl, and pursue with terrifying abandon. Unlike the slower chases with larger enemies like Marta, the Scalled overwhelm you with numbers, making hiding almost impossible. Every second you stay still feels like an invitation for them to swarm and tear you apart. Adding to the horror is the environment itself: torch-lit caves, treacherous ledges, and barely stable structures that threaten to collapse under your weight. The frenzied atmosphere, combined with the Scalled’s nightmarish chanting and the claustrophobic setting, makes this one of the most high-stress chases in the series. Players don’t just fear death—they fear being caught and consumed by a madness far worse.
#2: Hiding from Sullivan Knoth (Outlast 2)
Though Knoth isn’t traditionally a fast-moving enemy like Marta or the Scalled villagers, his moments of pursuit carry a different kind of terror—a slow, looming inevitability. One of the most unnerving chase sequences comes when Blake finds himself trapped in the temple where Knoth delivers his fiery sermons. As you scramble through the pews and shattered confessionals, Knoth’s heavy, measured footsteps grow louder, and his booming voice echoes with righteous fury. Unlike other chases, this pursuit isn’t about frantic sprinting—it’s about careful, desperate stealth. Every movement must be calculated, every breath must be held, and one mistake means capture. Knoth’s enormous size, combined with his twisted charisma, makes his presence feel inescapable. You don’t just fear his strength—you fear his certainty, the absolute belief that your death is ordained. It’s psychological horror at its finest: the sense that no matter how fast you run or how well you hide, fate is closing in around you like a noose.
#1: The Elevator Chase in the Male Ward (Outlast)
Nothing in Outlast captures pure, concentrated terror quite like the elevator chase through the Male Ward. Trapped deep inside the most horrific part of Mount Massive Asylum, players are pursued by multiple enemies through crumbling hallways, broken medical rooms, and staircases that seem to spiral into madness. The tension escalates brutally as players are forced to multitask under pressure—grabbing elevator keys, dodging deranged patients, and locking doors behind them, all while relentless footsteps close in. Every misstep, every wrong turn feels fatal. The environment itself becomes a secondary enemy: blocked paths, bloodstained walls, and confusing layouts conspire to slow you down. When you finally find the elevator, there’s no time to celebrate. Chris Walker barrels after you one final time, roaring with rage. The sheer adrenaline rush of diving into the elevator and slamming the door shut—barely escaping—is one of the most cathartic yet traumatizing experiences in horror gaming. It distills the essence of Outlast into one unforgettable moment: run or die screaming.
Outlast remains one of the most masterful examples of survival horror because it understands a simple truth: fear is at its most powerful when you have no way to fight back. The chase sequences in the series strip away control, forcing players into desperate sprints where mistakes mean immediate, gruesome death. Each terrifying pursuit—from the heavy steps of Chris Walker to the twisted faith of Sullivan Knoth—cements Outlast as a franchise where survival isn’t just difficult—it feels almost impossible. And even after the screen fades to black, the echo of footsteps in the darkness stays with you, reminding you that in Outlast, you can never really outrun the fear.